Have some fun in the pool and get creative with the following spooktacular Halloween swimming lesson ideas!
Get your swimmers warmed up by embracing the theme and moving around the pool:
A little twist on a nursery rhyme:
In a circle, travel towards the centre and back at times, and stationary in a circle facing the centre at other times, whilst singing:
You put your Zombie arms in, Your Zombie arms out,
In, out, in, out, you shake it all about,
You do the Hookey Spooky and you turn yourself around, that’s what it’s all about,
Woah, the Hookey spooky (x3), Knees bent, arms stretched, Ra-Ra-Ra.
You can substitute the Zoombie Arms for Werewolf Arms and Witches legs.
Create “cobweb obstacles” under and on top of the water. Learners need to travel through the obstacles under and over the water and past all of the cobwebs.
With the use of floats that represent pumpkins or blow-up pumpkins toys, learners should travel across the station with their pumpkin to place it on the pumpkin patch area.
The teacher has a bowl of “trick” and “treat” laminated cards. Learners take turns to pick one from the bowl. “Trick” cards are linked to different types of floating. “Treat” cards are different Halloween jumps (jump in like a ghost, witch, spider etc)
Learners get into pairs and each put a noodle in front under their arms. One learner stands in front of the other then the learner behind holds the ends of the learners noodle in front. When the teacher shouts “swim skeletons”, the learner at the front of the pair can only paddle their arms and the learner at the back c
an only kick their legs. Paris must race to the other end of the station or around a course.
Split the learners up in two teams. One member of the team sits on the side with the others on the opposite side of the pool in the water.
The teacher sets a time limit for all of the learners to be “rescued” from the haunted castle. The learner on the side swims across the pool with the float and “rescues” a learner and brings them back to the starting point.
The rescues learner travels back across the pool to “rescue” the next learner. The team continues until all of the learners have been rescued from the haunted castle.