Stage 3 of the ASA Learn to Swim Framework
During Stage 3, your pupils work towards being able to swim 10m on their front and back and will be able to swim underwater to collect objects from the bottom of the pool. Rotation skills and water safety knowledge will also be developed.
By the end of Stage 3 of the ASA Learn to Swim Framework, your pupils should have reached nine outcomes (full details are contained in the Teacher's Complete Framework):
|1. Jump in from poolside and submerge (min depth 0.9m)|
|2. Sink, push away from wall on side and maintain a
|3. Push and glide on the front with arms extended and log roll onto the back|
|4. Push and glide on the back with arms extended and log roll onto the front|
|5. Travel on the front, tuck to rotate around the horizontal axis to return on the back.|
|6. Fully submerge to pick up an object|
|7. Answer correctly three questions on the Water Safety Code|
|8. Travel 10 metres on the back|
|9. Travel 10 metres on the front|
Don't forget a child who can complete all of these outcomes is eligible for an ASA National Plan Award for Stage 3. You can also encourage them through the stage with an ASA Rainbow Distance Award 10m and the Water Skills Award Grades 2 and 3.
Here's a fun way to ensure your pupils can jump in from poolside and submerge - "Frogs Jump" (we hope you're singing voice is good!)
Get your pupils on poolside and start singing:
"Five green, speckled frogs
Sitting quietly on a log,
Eating the most delicious grubs.
One jumped into the pool,
Where it is nice and cool,
Now there are four green, speckled frogs"
Make sure the first player is ready to jumps in when the song indicates. Get your pupils to turn back to side and climb out. Repeat for all the numbers, adjusting as necessary for the size of the group.
This is a great way to distract your pupils from having to take the plunge into the water but more details on the FUNdamental Movement Skills of this game, along with teaching tips on equipment, rules and safety and ways to make the game easier or harder can be found in the ASA Learn to Swim Framework Games Pack.
Tips for Stage 3
You may find that some pupils cannot complete an outcome in Stage 3 and you might wonder if they can still move up to Stage 4. The guidance is very clear that all outcomes should be achieved to complete each stage. For the odd swimmer who is unable to achieve all of the outcomes, crash courses could be offered or an additional teaching assistant may be used in the class to offer more support.
If you, along with your programme manager, decide at some point it is best to move the swimmer to the next stage (to ensure they stay motivated and keep up with their peer group)make sure the next teacher is well aware of any outcomes not achieved and ask them to continue to work towards them.
If you are looking for the most relevant information about how to deliver the ASA Learn to Swim Framework then make sure you read the Teacher's Complete Framework, while theiosonline offers the most up-to-date training around the ASA Learn to Swim Framework.
>>Go to Stage 4 of the ASA Learn to Swim Framework