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Stage 6 of the ASA Learn to Swim Framework

During Stage 6 of the ASA Learn to Swim Framework, your pupils will focus on developing effective swimming skills including co-ordinated breathing, water safety and an understanding of how to prepare for exercise.

Outcomes

By the end of Stage 6 of the ASA Learn to Swim Framework, your pupils should have reached 11 outcomes (full details are contained in the Teacher's Complete Framework). Swimmers should complete these outcomes without support:

1. Demonstrate an understanding of preparation for exercise

2. Sink, push off on side from the wall, glide, kick and rotate into backstroke

3. Sink, push off on side from the wall, glide, kick and rotate into front crawl

4. Swim 10 metres wearing clothes

5. Swim front crawl to include at least six rhythmical breaths (refer to the ASA expected stroke standards sheet)

6. Swim breaststroke to include at least six rhythmical breaths (refer to the ASA expected stroke standards sheet)

7. Swim butterfly to include at least three rhythmical breaths (refer to the ASA expected stroke standards sheet)

8. Swim 25 metres, choice of stroke • is optional (refer to the ASA expected stroke standards sheet)

9. Perform a ‘shout and signal’ rescue

10. Perform a surface dive**

11. Exit the water without using steps

Don't forget a child who can complete all of these outcomes is eligible for a Kellogg's ASA National Plan Award for Stage 6. You can also encourage them through the stage with a Kellogg's ASA Rainbow Distance Award for 50 and 100m, the Kellogg's ASA Rainbow Stroke Awards and the Personal Survival Award Level 1. 

Games

"Desert Island" is a great game to play during Stage 6, and can also be helpful with the outcomes in Stages 5 and 7 with a little adaptation.

It's pretty easy to play... The island is at one pool edge and a shipwreck is at the other. The players retrieve objects from the shipwreck and take them to the island. They move continuously, changing direction to collect objects and to avoid obstacles.

You can help your pupils achieve outcomes four and nine (above) by getting them to swim with their clothes on and perform a ‘shout and signal’ rescue.

For more tips on how to draw out the FUNdamental Movement Skills of this game, along with teaching tips on equipment, rules and safety and ways to make the game easier or harder, read our ASA Learn to Swim Framework Games Pack.

Tips for Stage 6

You may find that swimmers appear to be dropping out at stage 5 and 6. There are lots of ideas to keep swimmers in the programme and visits to other centres or converstations within your local swimming action groups may help develop something here. Keeping swimmers motivated with new badges and new opportunities is important  but most of all try and make sure they are still enjoying their lessons.

A lot of centres offer other more opportunities to enjoy the other aquatics disciplines (mini polo, synchro and flip n fun before the end of stage 6 so swimmers are enjoying more diversity in their programmes too. 

Teacher's GuideReturn to the NPTS

If you are looking for the most relevant information about how to deliver the framework then make sure you read the Teacher's Complete Framework, while theiosonline offers the most up-to-date training around the framework.

>>Go to Stage 7 of the ASA Learn to Swim Framework

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